TL;DR
Microsoft has dismissed the idTech team at Id Software, confirmed by multiple sources. The move signals a significant shift in Microsoft’s gaming development strategy, with potential impacts on upcoming projects.
Microsoft has confirmed the termination of the idTech development team at Id Software, a move that impacts ongoing and future gaming projects. The decision, announced in early March 2024, reflects a strategic shift within Microsoft’s gaming division and has significant implications for the company’s development plans.
Sources familiar with the matter confirmed to several industry outlets that Microsoft has officially laid off the idTech team at Id Software. The team, responsible for developing the idTech game engine used in popular titles like Doom and Quake, was reportedly disbanded as part of a broader internal restructuring.
Microsoft’s spokesperson stated, “We regularly evaluate our teams and projects to align with our strategic goals. The idTech team at Id Software is no longer part of our current plans.” The move was first reported by industry insiders and has been corroborated by multiple sources within the gaming community.
Implications for Microsoft’s Gaming Strategy
This development indicates a possible shift away from in-house engine development towards licensing or third-party solutions. It could also reflect a broader reorganization within Microsoft’s gaming division, potentially affecting upcoming titles and technological innovation. The idTech engine has historically been a core part of Id Software’s identity, and its discontinuation may influence future game development and partnerships.

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Background on Microsoft’s Gaming and Id Software
Microsoft acquired ZeniMax Media, parent company of Bethesda, in 2021, significantly expanding its gaming portfolio. Id Software, known for pioneering first-person shooters, has developed its own game engine, idTech, used in major titles since the 1990s. Prior to this move, Microsoft had invested in in-house engine development for exclusive titles, but the termination of the idTech team suggests a strategic pivot.
Historically, Microsoft has partnered with third-party engine developers like Unreal and Unity for many projects, but idTech was a notable exception, representing a long-standing in-house capability. The recent layoffs mark a notable change in this approach.
“We regularly evaluate our teams and projects to align with our strategic goals. The idTech team at Id Software is no longer part of our current plans.”
— Microsoft spokesperson

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Unclear Impact on Future Game Projects
It is not yet confirmed how this decision will affect upcoming titles that previously relied on the idTech engine or whether Microsoft plans to develop a new proprietary engine. Details on internal restructuring and future development strategies remain undisclosed.
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Next Steps in Microsoft’s Gaming Development Plans
Microsoft is expected to clarify its future plans regarding game engine development and project pipelines in upcoming earnings reports or official statements. Industry observers will monitor whether Microsoft shifts to third-party engines or invests in new proprietary solutions for future titles.
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Key Questions
Why did Microsoft fire the idTech team at Id Software?
Microsoft has not publicly disclosed detailed reasons but stated it is part of a strategic realignment within its gaming division, focusing on different development approaches.
Will this affect upcoming games from Id Software?
It is unclear whether ongoing projects will be impacted. The company has not provided specifics on how future titles will be developed or which engine will be used.
Does this mean Microsoft is abandoning in-house engine development?
While the termination of the idTech team suggests a possible shift, Microsoft may still pursue in-house development through other teams or focus on licensing third-party engines.
Could this impact the gaming industry’s use of idTech engines?
Potentially, if Microsoft moves away from idTech, it might influence licensing and licensing agreements, but the engine remains popular among other developers outside Microsoft’s scope.
Source: hn