Hedra Is A 3D Open World Game I Wrote From Scratch While In Highschool
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A GitHub project page for Hedra describes a low-poly, procedurally generated open-world RPG that its developer says he began writing from scratch at about 15, while in high school. The project grew into a C# game and engine with extensive rendering, world-generation, modding and testing systems; the page does not establish its current release status or development activity.

Hedra is a low-poly, procedurally generated 3D role-playing game that its developer says he began building from scratch at about 15 years old, while in high school. The GitHub project description presents it as both a game and a custom engine, with systems for generated worlds, quests, combat, modding and rendering.

The developer says the project began as an effort to learn OpenGL, then expanded over several years into a full game and engine. The repository describes a codebase of roughly 100,000 lines and lists support for Linux and Windows. These figures and capabilities are reported in the project documentation rather than independently verified here.

Hedra’s described game features include four character classes, each with two specializations, a skills system, quests and bosses, more than 100 items with rarity levels, crafting, fishing, trading, non-player characters, companions and pets. The game’s worlds and quests are described as procedurally generated, with structures placed dynamically. The page also lists maps, navigation, a soundtrack and multiple dimensions.

The accompanying engine feature list includes a renderer built with modern OpenGL, support for animated and static 3D models, lighting and visual effects, sound, a user interface, Steam integration and Python scripting through IronPython. It also describes tools for mod support, localization, automated builds, runtime shader reloading and a test suite with more than 1,000 cases.

At a glance
reportWhen: Project details are available on GitHub…
The developmentA developer’s GitHub project page details Hedra, an open-world RPG and custom engine he says he started in high school to learn OpenGL.
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A Solo Project With Engine-Level Scope

Hedra’s significance, as presented in the repository, is the breadth of work behind a game that started as a learning project. Rather than relying only on a game engine’s built-in systems, its developer describes creating core technology for rendering, procedural terrain, asset handling and gameplay. That gives readers a concrete example of how a personal project can expand from learning one graphics tool into a much larger software undertaking.

The technical choices also explain how the game is intended to work. Its world is described as voxel-based, with Marching Cubes used to turn discrete voxel data into a continuous surface. The project says the world is generated at runtime from a seed, while player contents and the seed are saved. If implemented as described, that design means the game does not store a conventional saved copy of the whole world.

For players, however, a feature list is not the same as a playable release. The available material establishes what the project says it contains, but does not provide current player numbers, a release schedule or an assessment of how complete or stable the game is.

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From Learning OpenGL to Hedra

The project description says work began when its developer was in high school, at about 15 years old, with the original goal of learning OpenGL. It says that after a few years the scope had grown into a full 3D game and engine. The supplied material does not give calendar dates for when development began or when individual features were added.

The repository separates the game from its underlying engine and framework. The Hedra portion is described as containing gameplay, artificial intelligence, components, world generation and object placement. Hedra.Engine handles rendering, sound, the game loop and platform features, while a framework provides lower-level data structures and memory allocators. A separate asset-building tool packages game resources, and a test project covers automated checks.

The developer’s notes also describe a mod architecture intended to keep the game’s programming interface current. A Python fishing script is given as an example of a mod interacting with the game’s C# API. The repository says multiplayer was supported at one point through peer-to-peer communication coordinated by a server, but labels that feature in the past tense.

“I started this project when I was in highschool (around 15 yo) in order to learn how OpenGL worked.”

— Hedra developer, in the GitHub project description

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Release Status and Scope Remain Unclear

The supplied project page does not say whether Hedra is currently available to the public, actively maintained or still in development. It lists Steam integration and an automated process for deploying to a Steam beta branch, but that does not confirm a public Steam release. No release date, current build number, player count or recent development update is included in the source material.

The page itself signals gaps in its documentation: it refers to screenshots but says they still need to be added, and it includes informal notes such as features the developer does not recall. The stated code size and feature list have not been independently checked, and the materials supplied do not establish which systems are complete, tested in a released build or currently functional. The former multiplayer server is described as having once been used, but its present status is not specified.

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Check the Repository for Updates

The next verifiable step is to check the project’s GitHub repository for recent commits, build instructions and release information. Its description says users can build the C# solution after checking out submodules and running dependency scripts, and points to GitHub Actions workflows for Linux and Windows examples.

Until the developer provides a dated update or a public release listing, the project’s current availability and development status remain open questions. The repository documents an ambitious technical effort, but it does not by itself confirm what prospective players can download or play today.

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Key Questions

What is Hedra?

Hedra is described on GitHub as a low-poly, open-world RPG with procedurally generated worlds and quests, built alongside a custom game engine.

When did development begin?

The developer says he started the project in high school, at about 15, initially to learn OpenGL. The supplied page does not give a calendar year.

What technologies does the project use?

The project description lists a C# engine using OpenGL, with Python scripting through IronPython. It also describes Marching Cubes terrain generation and support for .PLY and .DAE model files.

Can players download Hedra now?

The supplied material does not confirm a public release or state whether the game is currently available to download. Its references to Steam integration and a beta deployment branch do not establish public availability.

Does Hedra have multiplayer?

The developer says the project once supported multiplayer through peer-to-peer networking coordinated by a server. The page does not clarify whether multiplayer still works or is included in a current build.

Source: hn

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